| Joined: Mar 2002 Posts: 1,273 DollarDNS Owner | DollarDNS Owner Joined: Mar 2002 Posts: 1,273 | I've been creating a webbased 3D maze for people to run around inside. It's a very simple game that will provide lots of enjoyment for you maze enthusiasts. When fully completed, you can choose from all the available mazes. When you start a maze you are confronted with a 3D 640x480 image that shows you whats around you. Different spots on the image can be clicked to enable movement. If the maze creator chooses, you may be able to find a Compass which will tell you what direction you're facing. Or a GPS which will tell you what coordinates you're located at. Or a map which will give you the overall map (although, it will not tell you where you are in the maze). And of course, they'll be a flag somewhere in the maze that you're supposed to find. The current demo allows you to run around in a 4x4 room maze. There's no colors or textures, so it's pretty plain for now. There's also no flag, or compass, or anything for you to find. It's just demonstrating movement throughout the maze. To navigate, you click the following areas on the image: Middle: Move Forward Right: Turn Right Left: Turn Left Bottom Right: Move Right Bottom Left: Move Left Bottom Middle: Move Backwards http://serialcoders.sytes.net/cgi-bin/maze/maze.pl Go there to navigate your way through the maze. Also, here's another bit of fun for ya. I'm also offering a program that will create mazes compatible with my 'Maze Runner'. http://serialcoders.sytes.net/MazeCreator.exe Now lastly, here's the reason why I created this topic in the first place. I'm wondering if anybody is interested in coloring/texturizing the images. There are 148 images to be decorated. Here's the 399 megabyte zip file containing all the bitmap versions of these images: http://serialcoders.sytes.net/maze/maze.zip | | |
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| | | Joined: Oct 2002 Posts: 955 UGN Super Poster | UGN Super Poster Joined: Oct 2002 Posts: 955 | 148 Files 394k Compressed
Just so ppl don't get discouraged not wanting to download a 399Mb file. It must have been a typo. | | | | Joined: Mar 2002 Posts: 1,273 DollarDNS Owner | DollarDNS Owner Joined: Mar 2002 Posts: 1,273 | heh yeah, I typo'd. the server was also down for a few hours. It's back up now. And I've added colors to the walls. But I would still appreciate it if somebody texturized the images. Made the ground more rough, or the ceiling open night sky, or the walls stone blocks or bricks. | | | | Joined: Sep 2002 Posts: 624 UGN GFX Whore | UGN GFX Whore Joined: Sep 2002 Posts: 624 | maybe i could work on em SR, just send me the images or whatever i have to do...
+^Born Intelligence | | | | Joined: Mar 2002 Posts: 574 Likes: 1 UGN GFX Whore | UGN GFX Whore Joined: Mar 2002 Posts: 574 Likes: 1 | BP- the files are in the zip that SR linked to.
SR- that's cool. | | | | Joined: Mar 2002 Posts: 1,273 DollarDNS Owner | DollarDNS Owner Joined: Mar 2002 Posts: 1,273 | I talked to jonconley at length about this. So here's more details for you graphics designers: You have total absolute control over the images in every way except: 1) You must still be able to see passages to your left and right and front. You must see into 2 rooms in front of you. That's it. You can make the images bigger, or smaller sized. It doesn't matter how large the image files are either. They can be any texture, they can be any color. They can have jagged lines, or have different images not look exactly the same as other images. The reason it does not matter if every image is 50k in size, is cause I will offer the option for people to download a scheme to their harddrive. Then my website can link the images from the local harddrive so that you won't have to wait for them to load. This also means I want all the different schemes you can give me. As I said before, I'm offering my default scheme for download in bitmap format so that you can easily modify them in photoshop or whatever: http://serialcoders.sytes.net/maze/maze.zip | | | | Joined: Dec 2002 Posts: 3,255 Likes: 3 UGN Elite | UGN Elite Joined: Dec 2002 Posts: 3,255 Likes: 3 | Very basic so far, but I am impressed. Did you write this in all perl? I am intrested. I have actualy gotten a bit better with photoshop since you used to visit RRFN. | | | | Joined: Feb 2002 Posts: 7,203 Likes: 11 Community Owner | Community Owner Joined: Feb 2002 Posts: 7,203 Likes: 11 | ::flexes:: bow to my maze! | | | | Joined: Mar 2002 Posts: 1,273 DollarDNS Owner | DollarDNS Owner Joined: Mar 2002 Posts: 1,273 | Yes, as jonconley proved to me... you can texturize the template files very well in photoshop. (I'm not familiar with photoshops capabilities) and sinetific has shown me some impressive 3d work using a different utility. A full scheme has not yet been developed though. The maze now has an official main page linked from my site - so it's moved from demo stages to beta stages. Infinite and Gizmo has created mazes for the site. And the Maze Creator has undergone several improvements/bug fixes. You can now finish the maze, but you gotta step right on the right square - so take all dead ends to the very end to make sure it's not the finish line. I plan on having a animated flag at the finish line very very soon. Maybe even today. I'm also welcome to any new skins for the cursor images. Perhaps some 3d animated arrows would look nice. oh, and to answer learner's question. The Maze Creator was written in VB. All it does is generate a 1271 byte maze data file which my, yes, perl script on the webserver reads. Then it performs calculations on the maze data to determine what image it should display. | | | | Joined: Mar 2002 Posts: 1,136 UGN Elite Poster | UGN Elite Poster Joined: Mar 2002 Posts: 1,136 | I have a rudimentary version of Maze Solver. I'm working on making it more efficient, and will put up a page when version 2 is released. In the mean time, if anyone's interested, contact me. I'll say no | | |
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